Carbines nya MMO

Det har inget namn ännu och är ej utannonserat, men det lilla som dykt upp är intressant. Först, för dip, så kommer en beskrivning på vilka som utvecklar det (det är faktiskt folk som gjort en jävla massa MMOs innan, en del bra såna också):
 It’s made by Carbine Studios, a sort of MMO dev supergroup headed up by Turbine co-founder and Asheron’s Call co-creator Jeremy Gaffney (who also worked on at least one of Ultima Online’s axed sequels), Fallout lead designer Tim Cain and Guild Wars’ world designer Jess Lebow – plus folk who’ve worked on the likes of World of Warcraft, Everquest 1 and 2, City of Heroes, Free Realms, Diablo II and StarCraft.
http://www.rockpapershotgun.com/2011/07/29/ncsofts-new-game-reveal-revealed/

Kom en bild idag, som fick mig exalterad nog att skapa denna post.
Carbine’s art director Matt Mocarski has posted an early image from the game (above, click for full), as well as a statement of intent for his visual style, which he describes as “hand-crafted” and “magical”: “We knew we were a future fantasy game – players will see both fantasy and sci-fi elements in our world and our gameplay. We also knew we’d need to be able to tell a huge variety of stories, everything from intense drama to mind-blowing action to humorous tales. There were a few influences that we really focused on. Animated films such as Atlantis, The Secret of Nimh, and Princess Mononoke really nailed the overall look of the style. We know that our game was for adults so we studied shows like Naruto and Full Metal Alchemist to see how they balanced a unique visual style with stories that had both humor and drama. Lastly we looked at comics such as Hellboy, Battle Chasers, and Tank Girl to influence our balance of technology and fantasy.”
Animeinfluenserna oroar förstås, but still.
http://www.carbinestudios.com/en/blog/art_director_matt_mocarski.php

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